A Diary from PAX Australia, Part One: The Indies By Matt Sayer • November 15th, 2016 A look at the most interesting indie games from PAX Australia 2016.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.
Keep Your Things in a Place Meant to Hide By David Wolinsky • November 8th, 2016 Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.
Hate the Game By Megan Condis • November 7th, 2016 The process of falling in love is not exactly portrayed with finesse by very many videogames…
I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.