Inside the Nonsense Issue – Excerpts By Team Unwinnable • November 28th, 2016 Have a taste of the Unwinnable Nonsense issue.
Here's the Thing I <3 Monster Hunter By Rob Rich • November 25th, 2016 “So how can Monster Hunter be accessible if it’s so inaccessible? Options.” Rob Rich expounds on his love for Monster Hunter.
The McMaster Files Kumite By Jason McMaster • November 25th, 2016 “When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”
Rookie of the Year The 1-Year-Old’s Guide to Gaming By Matt Marrone • November 24th, 2016 “As we track his progress from infancy into full-blown toddlerhood, we’ve seen him come up with some pretty awesome [game] titles.”
Urban Block-Buster By Adam Boffa • November 24th, 2016 “The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”
The Burnt Offering The End By Stu Horvath • November 23rd, 2016 “Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”
Last Week’s Comics 11/23/2016 By David Shimomura and Michael Edwards • November 23rd, 2016 Team Unwinnable reviews Southern Cross #9 and Army of Darkness/Xena Warrior Princess #2.
A Diary from PAX Australia, Part Three: Hand of Fate 2 By Matt Sayer • November 17th, 2016 A look at what’s new in the deck-building action game Hand of Fate 2.
Spilled Ink Unhinging the Familiar By Austin Price • November 16th, 2016 Shin Godzilla finally puts the horror back into the iconic kaiju.
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.