I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Monster Issue – Theme Recap By Team Unwinnable • October 28th, 2016 Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.
Life in the Monster Squad By Orrin Grey • October 27th, 2016 Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.
They Could be Monsters, For All You Know By Livia Llewellyn • October 25th, 2016 Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?
Viva Belgrado By Mitchell Bowman • October 13th, 2016 “For as long as I can remember, it’s been a running joke that every good screamo band has to break up after a single album.”
Dead-End Narrative By Richard Clark • October 12th, 2016 “In a world full of challenges, when our lives are defined by one obstacle after another, violence is a dead-end narrative.”
Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”