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Dungeons & Drawings

By Stu Horvath and John McGuire • December 2nd, 2019

This week, we chat about the monster art book Dungeons & Drawings!

Feature Excerpt

What Lies Beneath: Subtextual Storytelling Techniques in Videogames

By Jeff Spoonhower • December 2nd, 2019

Jeff Spoonhower discusses how stories can be told during gameplay through the use of powerful subtextual audio-visual techniques.

Feature Excerpt

Games About Death (Are Stuck In a Rut)

By Mark Hill • December 2nd, 2019

Why has the treatment of death in certain indie games become so predictable?

Holiday Gift Guide 2019

By Stu Horvath and John McGuire • November 25th, 2019

This week, we’re getting ready for the holidays and wanted to help give you a leg up on your gifts for your friends and family around the gaming table (and maybe yourself too, let’s be real).

Jim Zub, Part 2: Dungeons & Dragons vs Rick and Morty

By Stu Horvath and John McGuire • November 19th, 2019

Part two of our interview with Jim Zub! We chat about his D&D comics, the Dungeons & Dragons vs Rick and Morty box set and learn he does a pretty mean Rick Sanchez impersonation.

Letter From the Editor

Unwinnable Monthly – November 2019

By Stu Horvath • November 18th, 2019

Cliches about death, subtextual storytelling and more in this month’s issue of Unwinnable Monthly!

The Rust Monster

By Stu Horvath and John McGuire • November 18th, 2019

The Vintage RPG Podcast is now weekly! We celebrate by talking about the Rust Monster (shudder).

Here's the Thing

Futurama and Faith

By Rob Rich • November 14th, 2019

Rob takes a look at how Futurama (of all things) has managed to approach religious concepts and faith with a surprising amount of profundity.

No Accounting for Tastes

WaveRunner 2140

By Adam Boffa • November 13th, 2019

In New York 2140, neoliberalism still reigns supreme. But maybe even this dire prediction is too optimistic.

Forms in Light

Function and Fiction

By Justin Reeve • November 12th, 2019

Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.

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