Forms in Light Stone to Screen By Justin Reeve • May 10th, 2024 The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.
Noah's Beat Box Going to Extremes By Noah Springer • May 9th, 2024 Drawing lines between Yorgos Lanthimos’s Poor Things and Nikos Nikolaidis’ cult favorite Singapore Sling. Did the latter influence the former?
Casting Deep Meteo PAX East 2024: Family Time By Levi Rubeck • May 8th, 2024 We wandered the show floor and the convention center for two days, getting boba, shitty pizza and standing in plenty of lines. All in service of the greater question: What’s the youth take on gaming today?
Area of Effect A Wilderness of Thoughts Grown in Snufkin: Melody of Moominvalley By Jay Castello • May 7th, 2024 The garden is not the park, although the tension of its civilizing influence is never resolved.
Bryan Ansell, 1955-2023 By Stu Horvath and John McGuire • May 6th, 2024 A giant of tabletop remembered.
Rookie of the Year Minecraft Menagerie By Matt Marrone • May 3rd, 2024 So . . . how many pandas does it take to crash Minecraft?
Mind Palaces Empathetic Magic By Maddi Chilton • May 2nd, 2024 Wiktor’s entire mode of interaction with the world is one of applied empathy, concentrated and made into magic through the indefinite occultisms of thaumaturgy.
Exploits Feature The Impossibility of Mods Makes Them So Valuable By Elijah Beahm • May 1st, 2024 Why would anyone do this, with minimal support, working uphill against someone else’s code, for free?
This Mortal Coyle The Lyktgubbe from Bramble: The Mountain King By Deirdre Coyle • April 30th, 2024 My adult brain feels desperate to chase after lights in the forest, lights I haven’t seen in some time. As a child, I knew better.
Gameplayers By Stu Horvath and John McGuire • April 29th, 2024 Where does the game end and real life begin?