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Death is Not the End

By Nicholas Straub • October 20th, 2020

The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.

Vampire: The Masquerade

By Stu Horvath and John McGuire • October 19th, 2020

Will we cling to some semblance of our humanity? Or will we tear your face clean off?

Piece of Mind, Side A

By Stu Horvath • October 16th, 2020

Eddie gets a lobotomy, Icarus gets torched and Iron Maiden sees their best response in the US so far.

Letter From the Editor

Unwinnable Monthly – October 2020

By Stu Horvath • October 15th, 2020

This issue is packed!

Thieves’ World

By Stu Horvath and John McGuire • October 12th, 2020

Back alleys and dark deeds await in this week’s episode…

The Number of the Beast, Side B

By Stu Horvath • October 9th, 2020

Hell and fire was spawned to be released.

No Accounting for Taste

Patterns in the Ivy

By Adam Boffa • October 9th, 2020

What can city-building games tell us about climate change?

Building an Arcade in Button City

By Alyssa Wejebe • October 8th, 2020

Save the arcade!

Here's the Thing

Alone in Duskers

By Rob Rich • October 8th, 2020

Rob reminisces about his favorite roguelike, which is also one of his favorite horror games.

Forms in Light

Architectural Improvisation

By Justin Reeve • October 7th, 2020

A look at the repurposed architecture of Metro: Exodus.

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