Bunnies & Burrows By Stu Horvath and John McGuire • March 16th, 2020 An RPG about rabbits? From 1976?!
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
The Fail Cycle Healing and How to Make It All Better By Declan Taggart • March 12th, 2020 [redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?
Musings Rock is Dead. Long Live the Dirty Nil. By Blake Hester • March 12th, 2020 The Dirty Nil, in just one 39 minute album, is more intelligent, interesting and fun than most classic rock out there.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
Self Insert When Fanon Eclipses Canon By Amanda Hudgins • March 10th, 2020 How a Canadian TV show from the ’90s lives on in alternative universe fanfiction.
Collision Detection Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety? By Ben Sailer • March 10th, 2020 Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?
Here's the Thing Avatar and the Importance of the Mundane By Rob Rich • March 10th, 2020 Rob takes a look at one of the most well-loved episodes of Avatar: The Last Airbender and posits that it’s mundane slice-of-life moments that truly draw us in to stories about people with superhuman abilities.
Revving the Engine Backbone: We’re All Animals By Stu Horvath • March 9th, 2020 What better way to examine the human condition than in a story about animals?