Star Frontiers By Stu Horvath and John McGuire • March 30th, 2020 Join us in the far reaches of known space as we explore Star Frontiers!
Revving the Engine A Juggler’s Tale: Pull the Strings By Stu Horvath • March 25th, 2020 “There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”
The Shadow People By Stu Horvath and John McGuire • March 23rd, 2020 Descend into the depths of the earth to meet The Shadow People!
Exploits Feature Modernism and Auto-Tune By Noah Springer • March 20th, 2020 “I see auto-tune playing the same role in hip hop in the last two decades as photography played in art in the 19th and early 20th century.”
No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.
Bunnies & Burrows By Stu Horvath and John McGuire • March 16th, 2020 An RPG about rabbits? From 1976?!
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
The Fail Cycle Healing and How to Make It All Better By Declan Taggart • March 12th, 2020 [redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?
Musings Rock is Dead. Long Live the Dirty Nil. By Blake Hester • March 12th, 2020 The Dirty Nil, in just one 39 minute album, is more intelligent, interesting and fun than most classic rock out there.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?