Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Forms in Light Pyramid Schemes By Justin Reeve • July 14th, 2020 A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.
Here's the Thing Three Quick Ones By Rob Rich • July 14th, 2020 Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.
Revving the Engine Revoider: Chipping Away By Stu Horvath • July 13th, 2020 “We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”
No Accounting for Taste The Shadow of the Past By Adam Boffa • July 13th, 2020 In Final Fantasy XII, history is a living thing.
Banana Chan on Jiangshi: Blood in the Banquet Hall By Stu Horvath and John McGuire • July 13th, 2020 This week, we chat with game designer Banana Chan about their forthcoming tabletop RPG Jiangshi: Blood in the Banquet Hall, an exploration of Chinese food, the immigrant experience and supernatural horror.
Collision Detection Between Progress and Pragmatism in Democratic Socialism Simulator By Ben Sailer • July 9th, 2020 This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.
The Fail Cycle What Do We Owe a Viking? By Declan Taggart • July 9th, 2020 Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them.
Rookie of the Year America is Under the Dome By Matt Marrone • July 8th, 2020 Watching what feels like an endless newsfeed of new acts of police brutality every day, Matt can feel the Dome closing in.
This Mortal Coyle Belle By Deirdre Coyle • July 8th, 2020 Deirdre played these Beauty and the Beast-inspired games so that you, dear reader, don’t have to.