Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Try Reading... The Movement Marches On By Harry Rabinowitz • August 6th, 2020 Now and then, the privileged and the powerful imply that the “right way” to protest is not to protest at all. John Lewis stands against that.
The Schwarzenegger Conan Movies By Stu Horvath and John McGuire • August 3rd, 2020 Vintage RPG Podcast listeners, what is best in life?
Feature Excerpt Maternal Legacies By Emma Kostopolus • July 30th, 2020 Death Stranding doesn’t erase motherhood: it is, in several important ways, defined by it.
Feature Excerpt Being Alone By Alma Roda-Gil • July 30th, 2020 When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.
White Plume Mountain By Stu Horvath and John McGuire • July 27th, 2020 Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!
The Case Against Reality By James K. Anderson • July 27th, 2020 Is human perception akin to a species-specific user interface?
Orcus By Stu Horvath and John McGuire • July 20th, 2020 This week, we shine a spotlight on the demon prince of the undead!
Letter From the Editor Unwinnable Monthly, July 2020 By Stu Horvath • July 17th, 2020 A red hot issue for a red hot month. Find out what’s inside!