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Author: Tim Mulkerin

Paragon: Making MOBA Less of a Dirty Word

By Tim Mulkerin • February 24th, 2016

If you’re not in the MOBA club, you’re not in the club. Paragon is making accommodations for those not willing to invest 200 hours to learn the basics.

Nature Therapy Through Firewatch

By Tim Mulkerin • February 18th, 2016

Resident photographer, Tim Mulkerin, draws inspiration from Ansel Adams’ work while snapping photos on Firewatch.

Do Your Part, Get Danny DeVito to Voice Pikachu

By Tim Mulkerin • February 3rd, 2016

Pikachu has a soulful, wise human voice in the Japanese trailer for Detective Pikachu. Why not just turn him into Frank Reynolds for the Westen audience?

Star Wars and the Psychology of Spoilers

By Tim Mulkerin • January 27th, 2016

Jerks launching surprise spoilers might be doing you a favor.

Thumper Dev Talks Star Wars, Braid, and the Weirdness of Playing Games

By Tim Mulkerin • January 6th, 2016

Rhythm violence is coming in the form of Thumper, and we’re not talking about the cartoon rabbit.

Lara Croft GO Makes Your Phone the Artifact

By Tim Mulkerin • December 16th, 2015

Ubisoft manages to make you examine your mobile like it was a priceless artifact with the most recent addition to the GO series.

The Good Dinosaur and Bill Nye’s Admirable Exercise in Futility

By Tim Mulkerin • December 10th, 2015

Who would have thought that a movie about dinosaurs would parallel the old Ken Ham/Bill Nye dispute?

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