Paragon: Making MOBA Less of a Dirty Word By Tim Mulkerin • February 24th, 2016 If you’re not in the MOBA club, you’re not in the club. Paragon is making accommodations for those not willing to invest 200 hours to learn the basics.
Nature Therapy Through Firewatch By Tim Mulkerin • February 18th, 2016 Resident photographer, Tim Mulkerin, draws inspiration from Ansel Adams’ work while snapping photos on Firewatch.
Do Your Part, Get Danny DeVito to Voice Pikachu By Tim Mulkerin • February 3rd, 2016 Pikachu has a soulful, wise human voice in the Japanese trailer for Detective Pikachu. Why not just turn him into Frank Reynolds for the Westen audience?
Star Wars and the Psychology of Spoilers By Tim Mulkerin • January 27th, 2016 Jerks launching surprise spoilers might be doing you a favor.
Thumper Dev Talks Star Wars, Braid, and the Weirdness of Playing Games By Tim Mulkerin • January 6th, 2016 Rhythm violence is coming in the form of Thumper, and we’re not talking about the cartoon rabbit.
Lara Croft GO Makes Your Phone the Artifact By Tim Mulkerin • December 16th, 2015 Ubisoft manages to make you examine your mobile like it was a priceless artifact with the most recent addition to the GO series.
The Good Dinosaur and Bill Nye’s Admirable Exercise in Futility By Tim Mulkerin • December 10th, 2015 Who would have thought that a movie about dinosaurs would parallel the old Ken Ham/Bill Nye dispute?
Interview with Alex Preston, the Creator of Hyper Light Drifter By Tim Mulkerin • December 2nd, 2015 Tim got to sit down with Hyper Light Drifter creator, Alex Preston.
90’s Kids Rejoice, the 3D Platformer is Back! By Tim Mulkerin • November 19th, 2015 The 2D platformer renaissance could only give way to the next chronological step, the rebirth of the 3D platformer.
Not Everything is For Me, and That’s Okay By Tim Mulkerin • November 11th, 2015 Does rage boil up inside you when you hear about yet another game being “remastered”? There’s a good reason for it, just take a deep breath.