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Author: Stu Horvath

Justice Break

By Stu Horvath • August 31st, 2011

Comics Alliance picks the best and worst Justice League lineups since the group’s inception in the ’60s. Unwinnable agrees and disagrees.

Trauma

Post-Traumatic

By Stu Horvath • August 30th, 2011

The day surreal point and click adventure Trauma came out, I was excited to dive into what was bound to be a deep psychological experience. If Trauma was a pool, I would have a broken neck.

Unwinnable Reports: Hurricane Irene Attacks New York

By Stu Horvath • August 27th, 2011

The hurricane is coming! The hurricane is coming! Tune in to Unwinnable for your latest hysterical updates!

More Human Than Denton

By Stu Horvath • August 26th, 2011

We’re fans of the cutscenes in Deus Ex: Human Revolution. Check out this trailer for a taste.

UNATCO Break

By Stu Horvath • August 26th, 2011

The original Deus Ex was conceived as the story of the biggest conspiracy theory ever, so it stands to reason that the plot lines of the three games might be a treacherous tangle for new players. Thank God for wikis, right?

I Dream of Electric Sheep – Deus Ex: Human Revolution Reviewed

By Stu Horvath • August 26th, 2011

Stu Horvath looks at the near-future stealth-based shooter Deus Ex: Human Revolution from Eidos Montreal and ponders the ethics of cybernetics.

God, the Devil and Designer Jeans

By Stu Horvath • August 23rd, 2011

We can’t really say we’ve been waiting for a videogame based on the Old Testament, but now that we have it, we are so happy the hero isn’t Moses. That guy is such a drag.

Ninja Break

By Stu Horvath • August 22nd, 2011

We dig Danny Choo’s ninja training photo gallery on Culture Japan. We didn’t see a single fruit, though.

A Rage like No Other

By Stu Horvath • August 12th, 2011

Unwinnable talks to legendary developer John Carmack about his forthcoming shooter Rage and living life at 60 frames per second.

Trauma Break

By Stu Horvath • August 10th, 2011

Trauma, an independently-developed adventure game by Krystian Majewski, reinvents the point and click adventure with heady themes, endless atmosphere and novel controls. Go buy it now!

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