Flamme Rouge Earns the Yellow Jersey By Sam Desatoff • April 12th, 2018 Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.
The Calculated Unease of Paratopic By Sam Desatoff • March 29th, 2018 Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.
Magician, Persona, and the Weight of Nostalgia By Sam Desatoff • February 1st, 2018 I grew up as a citizen of Midkemia. Here, in this land filled with elves and dragons and ancient magicians who live in a realm apart from time, I came into adolescence and, more importantly, fostered a love for fantasy.
Seeland and the Community of Economy By Sam Desatoff • January 18th, 2018 One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.
The Tragic Tale of Futaba Sakura By Sam Desatoff • January 15th, 2018 Persona 5 is a game rife with emotion. Each major story arc presents players with impressively-written characters and themes other RPGs are afraid to touch, and Futaba Sakura’s arc is the best the game has to offer.
The Mundane Magnificence of Persona 5 By Sam Desatoff • January 4th, 2018 My favorite scenes in Persona 5 are those quiet moments where Ryuji eats too much ramen, Yuske reflects on a new piece of artwork, or Sojiro teaches Joker how to brew the perfect cup of coffee.