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Author: Sam Desatoff

Layers of Blue

By Sam Desatoff • May 18th, 2018

The secret charms of the board game Azul.

Flamme Rouge Earns the Yellow Jersey

By Sam Desatoff • April 12th, 2018

Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.

The Calculated Unease of Paratopic

By Sam Desatoff • March 29th, 2018

Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.

A man facing towards a grey, foggy area with a staff and a red cape in the wind. This is the cover art for Raymond A. Feist's book Magician.

Magician, Persona, and the Weight of Nostalgia

By Sam Desatoff • February 1st, 2018

I grew up as a citizen of Midkemia. Here, in this land filled with elves and dragons and ancient magicians who live in a realm apart from time, I came into adolescence and, more importantly, fostered a love for fantasy.

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A woman with long red hair types excitedly on a keyboard, the white screen reflected in the glasses.

The Tragic Tale of Futaba Sakura

By Sam Desatoff • January 15th, 2018

Persona 5 is a game rife with emotion. Each major story arc presents players with impressively-written characters and themes other RPGs are afraid to touch, and Futaba Sakura’s arc is the best the game has to offer.

A series of Japanese anime characters in half masks in front of a bright red background. This is a promotional image for Persona 5

The Mundane Magnificence of Persona 5

By Sam Desatoff • January 4th, 2018

My favorite scenes in Persona 5 are those quiet moments where Ryuji eats too much ramen, Yuske reflects on a new piece of artwork, or Sojiro teaches Joker how to brew the perfect cup of coffee.

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