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Author: Sam Desatoff

A man facing towards a grey, foggy area with a staff and a red cape in the wind. This is the cover art for Raymond A. Feist's book Magician.

Magician, Persona, and the Weight of Nostalgia

By Sam Desatoff • February 1st, 2018

I grew up as a citizen of Midkemia. Here, in this land filled with elves and dragons and ancient magicians who live in a realm apart from time, I came into adolescence and, more importantly, fostered a love for fantasy.

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A woman with long red hair types excitedly on a keyboard, the white screen reflected in the glasses.

The Tragic Tale of Futaba Sakura

By Sam Desatoff • January 15th, 2018

Persona 5 is a game rife with emotion. Each major story arc presents players with impressively-written characters and themes other RPGs are afraid to touch, and Futaba Sakura’s arc is the best the game has to offer.

A series of Japanese anime characters in half masks in front of a bright red background. This is a promotional image for Persona 5

The Mundane Magnificence of Persona 5

By Sam Desatoff • January 4th, 2018

My favorite scenes in Persona 5 are those quiet moments where Ryuji eats too much ramen, Yuske reflects on a new piece of artwork, or Sojiro teaches Joker how to brew the perfect cup of coffee.

A golden idol head.

Simplicity Rules in El Dorado

By Sam Desatoff • December 14th, 2017

What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.

Tabletop
A tabletop with a display of the bean counting game Bohnanza.

The Virtue of Bean Farming

By Sam Desatoff • November 30th, 2017

It felt like an enormous weight had been lifted off of me. It was the single greatest game of Bohnanza I have ever been a part of.

A large figure in a golden hued stone room.

Battle Chasers: Nightwar is a JRPG Without the Filler

By Sam Desatoff • November 27th, 2017

In Battle Chasers: Nightwar, all the standard RPG elements are present, albeit in a distilled, no-frills way.

A box that reads "Snake Oil" with a subtitle "It cures what ails you"

Snake Oil: The Only Party Game You’ll Ever Need

By Sam Desatoff • November 9th, 2017

The pantheon of party games holds esteemed company, and Snake Oil assuredly belongs the upper echelons among Scattergories, Pictionary and Charades.

Robinson Crusoe solo on an island, standing on a bright yellow beach

Cardboard for One: Embracing the Solo Game

By Sam Desatoff • October 26th, 2017

Board games are a group activity, something that friends and family can use as a tool for bonding. At least traditionally.

A six fingered devil creature, vignetted in black.

Cuphead’s Difficulty Undermines its Aesthetic

By Sam Desatoff • October 19th, 2017

Cuphead is a game that very much wants you to look at it. Studio HDMR has hand-crafted an absolutely gorgeous adventure that is like nothing else in the gaming landscape.

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