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Author: Ruth Cassidy

Friction Burns
a still frame of the reload animation for a Hi-Power in Fallout New Vegas.

Weapon Degradation – Or Ephemeral Equipment?

By Ruth Cassidy • March 4th, 2022

Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?

Friction Burns
An approximation of the character art for Boyfriend Dungeon except it'sa piece of broccoli

Broccoli Dungeon

By Ruth Cassidy • February 25th, 2022

I want to come to the defense of challenging art, but I’d found Boyfriend Dungeon to feel too safe.

Friction Burns
the turtle-faced alien Wrex from Mass Effect

For Commander Shepard, Ignorance Is Access

By Ruth Cassidy • January 31st, 2022

Shepard’s xenophobia and its invisibility are both tools to give players what they want: as much access to the game’s world as possible, without the social cost.

Friction Burns
Garrus Vakarian, his apparently deeply attractive lizard self, from Mass Effect.

Being Willfully Bad at Games

By Ruth Cassidy • January 26th, 2022

Being ‘bad at games’ was partly a statement of intent: I will not get good and I don’t care to try.

Friction Burns
A still image of the game Unpacking showing a dorm style room with a bed, wardrobe and desk and several open cardboard boxes.

Unpacking Vulnerability, Empathy and Player Agency

By Ruth Cassidy • December 17th, 2021

It’s that moment when you walk down the street and realise that every single stranger, whose presence is fleeting in your life, has lived an entire history up until that moment.

Friction Burns
A still image of Frostpunk showing a bunch of container like houses around a central generator, surrounded in snow

Authoritarianism (In Frostpunk) Is Not Inevitable

By Ruth Cassidy • December 10th, 2021

In that optimisation-first mindset, it’s easy to do – violence will make this problem go away’. But then, so would meeting your citizens’ material needs.

Friction Burns
Concept art for Dishonored showing a mask held in a mans hand, and a futiristic dystopia behind it.

Dishonored’s Chaos System Was Never Punishing You

By Ruth Cassidy • November 12th, 2021

Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.

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