Game Over; Play Again? By Riley MacLeod • November 19th, 2015 “So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”
PRACTICE: Game Design in Detail By Riley MacLeod • November 19th, 2015 Designers and critics have more in common than you might think.
Simple Words: A Review of Uriel’s Chasm 2 By Riley MacLeod • November 11th, 2015 Riley MacLeod reviews the work of a man that is the antithesis of his own values. The simplest words are nowhere to be found, just bullethell and confusion.
Consentacle: Tangles with Romance By Riley MacLeod • November 4th, 2015 Naomi Clark’s two-player card game about a curious human romantically engaging with a tentacled alien
The Fear of Missing Out on Fear By Riley MacLeod • October 28th, 2015 A distaste for horror films might drive us apart, but it can also bring us together.
No Quarter, NYU Supports Indie Devs for Sixth Year By Riley MacLeod • October 12th, 2015 NYU brought indie game devs together with players for a sixth year with the No Quarter Exhibition. Riley MacLeod shot over to Brooklyn to check it out.