Interlinked Zoning Out By Phoenix Simms • November 8th, 2024 Being anywhere is better than trapped in the suburbs.
Interlinked Out of Reach, Out of Mind By Phoenix Simms • October 4th, 2024 When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.
Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.
Interlinked Bio Domes By Phoenix Simms • August 8th, 2024 Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.
Interlinked Oh Mothra, Advance With Silk and Song By Phoenix Simms • July 10th, 2024 Mothra is at once an icon of ritual and tradition as well as one of feminine transgression.
Interlinked Intergenerational Design By Phoenix Simms • June 4th, 2024 Despite all the technical aspects of game design, it’s human involvement that makes the process vibrant and organic.
Interlinked A 16-Bit Memorial Garden By Phoenix Simms • April 3rd, 2024 If All the World and Love were Young is not only a stunning elegy for Stephen Sexton’s mother, but an ekphrastic piece about the nature of play and memory.
Interlinked Making Leaps By Phoenix Simms • March 6th, 2024 Sometimes a certain long-running series will grow alongside you, its relationship with you and your associated subtexts with it morphing over time.
Interlinked Now You’re Playing with Privilege By Phoenix Simms • February 9th, 2024 With times being as turbulent as they are in real life, sitting and appreciating a game’s artistry feels distinctly useless at times.
Funeral Rites Collaborating on Microcosmic Adventures in Mausritter By Phoenix Simms • January 25th, 2024 Mausritter has come a long way from its homebrew session and zine days.