Interlinked Fragile Traditions By Phoenix Simms • January 9th, 2026 Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.
Interlinked Negative Spatial Awareness By Phoenix Simms • December 9th, 2025 Environmental storytelling and puzzles are at their best when they’re kept simple and almost subliminal.
Interlinked Mending the Gardens of History By Phoenix Simms • October 8th, 2025 South of Midnight uses nature to underscore the ways that human care and legacies of hatred scar not just on a human-scale. We come from the dirt and eventually return to it.
Interlinked Co-opting Co-op By Phoenix Simms • September 11th, 2025 The narratives of care that feel the most impactful are happening in game genres that aren’t explicitly labelling themselves as being “wholesome,” “cozy,” “lo-fi” or “chill.”
Interlinked Selective Attention By Phoenix Simms • August 7th, 2025 Voice actors are consistently being given less and less fair options for contract negotiations and the future of their creative craft is at stake.
Interlinked Designing for Land and Body By Phoenix Simms • June 4th, 2025 Kara Stone is one of the game designers to watch when it comes to designing in an eco-conscious manner.
Interlinked Nostalgia² By Phoenix Simms • April 11th, 2025 There’s a curious folding of time and space, or at least our personal perception of time and space when it comes to ludic memory.
Interlinked Rhythm of Stillness By Phoenix Simms • February 6th, 2025 There’s a poetic quality to having deliberate pauses within a game world.
Interlinked Status Ailment Era By Phoenix Simms • January 14th, 2025 Do status ailments and their treatments in games perpetuate toxic mythology about diseases and disabilities?
Interlinked Zoning Out By Phoenix Simms • November 8th, 2024 Being anywhere is better than trapped in the suburbs.