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Author: Phoenix Simms

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A screenshot from the videogame Silent Hill: Homecoming, featuring the main protagonist, Alex Shepherd, with his mother, Lillian Shepherd.

Fragile Traditions

By Phoenix Simms • January 9th, 2026

Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.

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A greyscale drawing of a small boy asleep in a four-poster bed, moonlight shining through the window.

Negative Spatial Awareness

By Phoenix Simms • December 9th, 2025

Environmental storytelling and puzzles are at their best when they’re kept simple and almost subliminal.

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A tired woman in battle-worn clothes sits cross-legged in swamp lit by late afternoon light.

Mending the Gardens of History

By Phoenix Simms • October 8th, 2025

South of Midnight uses nature to underscore the ways that human care and legacies of hatred scar not just on a human-scale. We come from the dirt and eventually return to it.

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A screenshot from Tales of the Shire shows the outside of an idyllic hobbit hole tucked into rolling green hills.

Co-opting Co-op

By Phoenix Simms • September 11th, 2025

The narratives of care that feel the most impactful are happening in game genres that aren’t explicitly labelling themselves as being “wholesome,” “cozy,” “lo-fi” or “chill.”

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Super Saiyan Goku spreads his arms wide while staring menacingly at the viewer.

Selective Attention

By Phoenix Simms • August 7th, 2025

Voice actors are consistently being given less and less fair options for contract negotiations and the future of their creative craft is at stake.

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The title screen for Kara Stone's Known Mysteries, a delightfully low fi design that hearkens back to the video graphics of the 90s.

Designing for Land and Body

By Phoenix Simms • June 4th, 2025

Kara Stone is one of the game designers to watch when it comes to designing in an eco-conscious manner.

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The Brutal Legend game box art reworked as a vinyl record sleeve rests on a wooden counter. Two hands point at a sticker on its face which reads "PRESS START."

Nostalgia²

By Phoenix Simms • April 11th, 2025

There’s a curious folding of time and space, or at least our personal perception of time and space when it comes to ludic memory.

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Key art from South of the Circle shows a bundle-up couple walking through knee-deep snow towards a downed prop plane.

Rhythm of Stillness

By Phoenix Simms • February 6th, 2025

There’s a poetic quality to having deliberate pauses within a game world.

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Close-up on a microscopic COVID-19 spike protein with its distinctive crown of spikes.

Status Ailment Era

By Phoenix Simms • January 14th, 2025

Do status ailments and their treatments in games perpetuate toxic mythology about diseases and disabilities?

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A still from It Follows shows a young woman with long blonde hair looking over her shoulder as she approaches a decrepit house.

Zoning Out

By Phoenix Simms • November 8th, 2024

Being anywhere is better than trapped in the suburbs.

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