It’s All In The Clicks By Matt Sayer • April 5th, 2016 Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?
Virtual Reality In Perspective By Matt Sayer • March 1st, 2016 VR with be in the hands of the masses in just a few months. Matt has a new perspective on the infamous price tags.
Tangerine: Familiarity Breeds Understanding By Matt Sayer • February 23rd, 2016 Tangerine is a movie that doesn’t give two hoots for social norms.