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Author: Matt Sayer

This War of Mine Needs A Lesson In Depression

By Matt Sayer • January 17th, 2017

This War of Mine can be a depressing game, but the way it handles depression leaves a lot to be desired.

Pokémon Is Trapped In An Identity Crisis

By Matt Sayer • January 10th, 2017

Now more than ever, the Pokémon games can’t decide what they are. Are Pokémon weapons, or are they our friends?

The Uncharted 4 Photo Mode is Pokemon Snap for the Next Generation

By Matt Sayer • January 3rd, 2017

Forget the shooting, looting, and pirate-bootying, Uncharted 4 is a game made for happy snaps.

More Than A Beautiful Mind: Autism In Watch Dogs 2

By Matt Sayer • December 21st, 2016

Autism isn’t as black and white as movies and TV make it seem. In Watch Dogs 2, the diverse and nuanced condition receives the respect it deserves.

Are Games Really Better With Friends?

By Matt Sayer • December 13th, 2016

Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?

Watch Dogs 2: It’s Just a Game, Right?

By Matt Sayer • December 6th, 2016

Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.

Zootopia is no Utopia

By Matt Sayer • December 1st, 2016

Zootopia is a good movie, but it’s far from perfect. It’s time to discuss where it went wrong.

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