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Author: Matt Sayer

Zootopia is no Utopia

By Matt Sayer • December 1st, 2016

Zootopia is a good movie, but it’s far from perfect. It’s time to discuss where it went wrong.

NBA 2K: MyCareer Mode is no Power Fantasy – And That’s a Good Thing

By Matt Sayer • November 28th, 2016

NBA 2K’s MyCareer mode wants you to remember: it’s okay to screw up.

Maybe Emily Should Stay Away, Too

By Matt Sayer • November 21st, 2016

“Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”

A Diary from PAX Australia, Part Three: Hand of Fate 2

By Matt Sayer • November 17th, 2016

A look at what’s new in the deck-building action game Hand of Fate 2.

A Diary from PAX Australia, Part Two: The AAA

By Matt Sayer • November 16th, 2016

A look at the AAA offerings at PAX Australia 2016.

A Diary from PAX Australia, Part One: The Indies

By Matt Sayer • November 15th, 2016

A look at the most interesting indie games from PAX Australia 2016.

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

Thumper Review: A Song Without a Melody

By Matt Sayer • October 12th, 2016

Thumper is plated in a shiny, chrome veneer, but its chaotic and indecipherable music structure cripples its potential as a rhythm game.

Dragons and Questing and Building! Oh My!

By Matt Sayer • October 5th, 2016

Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.

Hitman: People-Watching Simulator 2016

By Matt Sayer • September 28th, 2016

Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.

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