This War of Mine Needs A Lesson In Depression By Matt Sayer • January 17th, 2017 This War of Mine can be a depressing game, but the way it handles depression leaves a lot to be desired.
Pokémon Is Trapped In An Identity Crisis By Matt Sayer • January 10th, 2017 Now more than ever, the Pokémon games can’t decide what they are. Are Pokémon weapons, or are they our friends?
The Uncharted 4 Photo Mode is Pokemon Snap for the Next Generation By Matt Sayer • January 3rd, 2017 Forget the shooting, looting, and pirate-bootying, Uncharted 4 is a game made for happy snaps.
More Than A Beautiful Mind: Autism In Watch Dogs 2 By Matt Sayer • December 21st, 2016 Autism isn’t as black and white as movies and TV make it seem. In Watch Dogs 2, the diverse and nuanced condition receives the respect it deserves.
Are Games Really Better With Friends? By Matt Sayer • December 13th, 2016 Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?
Watch Dogs 2: It’s Just a Game, Right? By Matt Sayer • December 6th, 2016 Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.
Zootopia is no Utopia By Matt Sayer • December 1st, 2016 Zootopia is a good movie, but it’s far from perfect. It’s time to discuss where it went wrong.