Casting Deep Meteo Ghost of Tsushima and the Cutting Word By Levi Rubeck • December 16th, 2022 Reading poetry becomes work; writing poetry is meant to be freedom unbound.
Casting Deep Meteo Barry Windsor-Smith’s Taxonomy of Monsters By Levi Rubeck • November 9th, 2022 Barry Windsor-Smith is a veteran of superhero comics, and as such, knows that you can’t title a book Monsters without a menagerie of such.
Casting Deep Meteo The Fresh and Vertical By Levi Rubeck • October 11th, 2022 Lately Levi’s been picking through Severed Steel, a title still honing in on the parkour and the shooting but sidestepping long set pieces for a series of puzzle rooms and time dilation.
Casting Deep Meteo The Meat Box: Four Quick Bites By Levi Rubeck • September 12th, 2022 With nary a word of acknowledgement, Levi casts such deep meteo he ends up mimicking Noah Springer’s “The Beat Box” column. Good picks, though.
Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Casting Deep Meteo One Ring to Forgive Them All By Levi Rubeck • July 1st, 2022 The epic tale of the most expensive mistake Levi would definitely make again.
Casting Deep Meteo A Contender for Cultish Adoration By Levi Rubeck • June 8th, 2022 The vibe of The Anacrusis is Star Trek lined with Austin Powers – polymer one-piece uniforms meets chalk-candy make-up and analog design.
Kings of the Cable: The British Chess Association Festival of 1872 By Levi Rubeck • May 3rd, 2022 With more players gaining proficiency with pawns and rooks and bishops by the day, a hunger has emerged – the people cry out for more games, more analysis and more rivalry!
Exploits Feature Almost Ready to Face the Present By Levi Rubeck • May 2nd, 2022 Louise Erdrich’s The Sentence has reminded us that we are more resilient than we often believe ourselves to be.
Revving the Engine Beyond the Backdrop By Levi Rubeck • April 20th, 2022 The digital scene maker RPGScenery helps pen and paper RPG game masters visualize their stories while making combat scenes more immersive and manageable.