Exploring Multiple Shades of Gender in Genderwrecked By Khee Hoon Chan • January 26th, 2018 In this post-apocalyptic universe about meeting grotesque monsters, adorable meat boys and a sexy dad bot, you’re also somehow compelled to learn more about the meaning of gender.
The Heart of Fighting Games By Khee Hoon Chan • January 16th, 2018 It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.
Abzu Is Beautiful By Khee Hoon Chan • January 9th, 2018 Abzu lets me explore the ocean depths without fear, but it also makes me envious of those who can witness the vast biodiversity of the sea themselves.
The Vaporwave Aesthetic of Broken Reality By Khee Hoon Chan • January 2nd, 2018 Broken Reality, a puzzle-adventure title set in a disquietingly bright and gaudy virtual reality, embodies the vaporwave aesthetic, but it’s decidedly anti-capitalist.
MegaSphere: Exclusion by Design By Khee Hoon Chan • December 19th, 2017 MegaSphere is a homage, a throwback to retro 2D platformers of yore, carrying with it a yearning for days when videogame victories were hard-won and required a degree of game literacy.
Our Relationship With Frustration By Khee Hoon Chan • December 12th, 2017 Prepare to fail in the most agonizing ways possible.
Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.