Unwinnable

             

Unwinnable MonthlyExploitsGames MoviesTVMusic|Store|Subscribe

Author: Khee Hoon Chan

The Painfully Quiet Demise of The Flock

By Khee Hoon Chan • May 22nd, 2018

“What if we could evolve the game over its life cycle, perhaps through new levels or through changing its narrative? We wanted to let the community experience what they would normally experience in a single player story—where their actions and events will have a tangible impact on the game universe.”

E-soterica

Exploring Spaces in These Indie Platformers

By Khee Hoon Chan • May 15th, 2018

In most platformers, we waffle a little, and then take a leap of faith from one scaffolding to the next, and perhaps over a deadly pit of lava and spikes.

Geralt of Rivia, Anthropologist

By Khee Hoon Chan • May 8th, 2018

Like a cultural anthropologist, Geralt uncovers more about this universe through these contracts, keenly and patiently listening to villagers as they share their joy and woes.

E-soterica

Umiro Is The Relief of Recovering Lost Memories

By Khee Hoon Chan • May 3rd, 2018

In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

Feature

Humor and the Homicidal Octopus

By Khee Hoon Chan • April 23rd, 2018

Never aggravate an octopus.

Embody An Unspeakable Horror in Sea Salt

By Khee Hoon Chan • April 10th, 2018

To Lovecraft fans, the unspeakable horror of the Old Gods is already common knowledge, their motives so unknowable and unthinkable that any attempts to understand them would surely lead to insanity

E-soterica

The Quiet Exclamation of ASMR

By Khee Hoon Chan • April 3rd, 2018

“We don’t really choose our bodies, or the way they fail us, and I feel this is one reason trans people seem to connect with the theme of body horror,” said Soria. “For me, it’s mostly the way I’m seen that feels different from who I am.”

Modern-day Cyberpunk Is Already Here

By Khee Hoon Chan • March 20th, 2018

So what stories should cyberpunk tell today? As the foreshadowing of dystopian societies inches closer and become less of a distant future, our games should also reflect our conflicting relationship with technology today.

Getting Hot Under The Collar with Superhot: The Card Game

By Khee Hoon Chan • March 13th, 2018

Given the game’s primary conceit of time moving only when the player does, Superhot feels like it will translate well into a tabletop game, with replicating Superhot’s central mechanics of letting players pause and parse their next move a natural fit.

an overweight hog faced creature lays prone on the ground, a dumpling in its hand.

Feast and Our Personal Stories of Food

By Khee Hoon Chan • February 20th, 2018

Feast feels more of an intimate look at the array of emotions we associate with food, an cultural element of great significance to most of us.

  • « Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 11
  • Next »
Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy