E-soterica Sunless Skies Rewards Imagination By Khee Hoon Chan • August 29th, 2018 Roguelike elements convey the harshest qualities of Sunless Skies. They carry the relentless trials and tribulations their protagonists face in nautical fictions and literary voyages like Moby Dick and The Rime of the Ancient Mariner.
The Boxes and Paraphernalia of Captain Spirit By Khee Hoon Chan • August 16th, 2018 Objects carry with them an innately human connection; but in Captain Spirit, what’s left behind when these items are taken away also conjures an achingly compelling narrative.
Elon Musk’s iPod Submarine Throws So Much Shade By Khee Hoon Chan • August 7th, 2018 Elon Musk, patron saint of mansplainers everywhere, now has another achievement he can unabashedly lay claims to.
Why Are Videogames And Its Community So Terrified Of Women? By Khee Hoon Chan • July 10th, 2018 Some felt Price’s supposed aggression was uncalled for, but this grossly overlooks the context that women working in videogames and tech often have unsolicited advice tossed to them by men with far less or zero experience in that field.
The Mathematical Brilliance of WarioWare By Khee Hoon Chan • July 4th, 2018 The annals of math rock is a motley of multifarious influences, from the understated sounds of minimal music to the aggressive intensity of post-hardcore.
E-soterica The Enigma of Personality Quizzes In Cosmonet By Khee Hoon Chan • June 19th, 2018 Realizing that my spirit animal (food?) is a pinto bean had definitely transformed my outlook on life, and the indie title, Cosmonet, is tapping on such observations to steer its narrative flow.
E-soterica Exploring Japanese Transgender Themes in One Night, Hot Springs By Khee Hoon Chan • June 12th, 2018 “I didn’t want the game to be too heavy or dark because there are already too many games out there with bad endings for LGBT+ people,” shared KC. “I wanted to approach the topic in a way that would leave players with a lighter heart”
Feature The Mass Effect Issue: Romancing the Krogan By Khee Hoon Chan • June 8th, 2018 Why can’t Wrex get some love?
Pato Box’s Fisticuffs Lack Punch By Khee Hoon Chan • June 5th, 2018 Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.
Exploits Feature Art vs. Artist By Khee Hoon Chan • June 1st, 2018 There comes a point where death is too good for the artist.