The Fall of Lazarus Warns Us About the Dangers of an AI Takeover By Khee Hoon Chan • March 7th, 2017 “Such stories tap into our fear of technology’s destructive powers, and have been around since the industrial revolution”
Positive Transgender Representation in Videogames Is Now More Important Than Ever By Khee Hoon Chan • February 28th, 2017 “Gaming is in dire need of safe spaces for the transgender community. Let’s make that happen now.”
When Narrative Plays Second Fiddle By Khee Hoon Chan • February 21st, 2017 “Inventive gameplay is still what sets videogames apart from other mediums.”
Cayne Is a Potent Mix of Body Horror and Pregnancy By Khee Hoon Chan • February 7th, 2017 “As a woman who has never given birth before, pregnancy sounds like a disquieting and grisly affair…”
Female Stereotypes Perfect for Hideo Kojima’s Games By Khee Hoon Chan • January 31st, 2017 Khee Hoon Chan suggests some “deep” character backstories that can help to “justify” Kojima’s next oversexualized female character.
A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age By Khee Hoon Chan • January 24th, 2017 “A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”
Kyofu no Sekai Brings the Twisted Worlds of Junji Ito to Life By Khee Hoon Chan • January 17th, 2017 Kyofu no sekai, an in-development card-based videogame about cosmic horror, has captured the enigmatic spirit of Ito’s stories extraordinarily well.