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Author: Justin Reeve

Forms in Light

Function and Fiction

By Justin Reeve • November 12th, 2019

Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.

Forms in Light

Anomalous Architecture

By Justin Reeve • October 14th, 2019

If some of the buildings look weird in Yakuza Kiwami 2, you can blame Japanese regulations.

Forms in Light

Living Architecture

By Justin Reeve • September 6th, 2019

The architecture of Red Grave City comes alive in Devil May Cry 5.

Exploits Feature

Noble Blood

By Justin Reeve • September 3rd, 2019

Justin Reeve looks at how A Plague Tale handles the concept of noble blood.

Forms in Light

Planning Novigrad

By Justin Reeve • August 12th, 2019

If The Witcher 3’s largest city seems easy to navigate, it’s all in your head.

Labor and Capital

By Justin Reeve • July 5th, 2019

There’s something strange about the dockworkers in Dishonored 2. It’s not the way they talk, though – it’s the way they walk.

Feature Excerpt

Order and Chaos

By Justin Reeve • June 24th, 2019

Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.

History in Color

By Justin Reeve • October 11th, 2018

Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.

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