Forms in Light Bizarre Brutalism By Justin Reeve • April 11th, 2020 In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
Forms in Light Some Things Last Forever By Justin Reeve • January 30th, 2020 The Outer Worlds provides a reminder that quick fixes often become permanent solutions when it comes to architecture.
Forms in Light Beyond Blueprints By Justin Reeve • January 13th, 2020 Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.
Best of 2019 Best Games Architecture of 2019 By Justin Reeve • December 27th, 2019 The top ten games of 2019 from an architectural perspective.
Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
Forms in Light Function and Fiction By Justin Reeve • November 12th, 2019 Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.
Forms in Light Anomalous Architecture By Justin Reeve • October 14th, 2019 If some of the buildings look weird in Yakuza Kiwami 2, you can blame Japanese regulations.
Forms in Light Living Architecture By Justin Reeve • September 6th, 2019 The architecture of Red Grave City comes alive in Devil May Cry 5.
Exploits Feature Noble Blood By Justin Reeve • September 3rd, 2019 Justin Reeve looks at how A Plague Tale handles the concept of noble blood.