Forms in Light Parisian Purification By Justin Reeve • December 9th, 2021 Paris was the city of muck and mud long before it became the city of lights, and it really isn’t pretty in Assassin’s Creed Unity.
Forms in Light The Best of Worlds By Justin Reeve • November 11th, 2021 Megacorporations can’t be trusted to pursue any sort of progressive politics.
Forms in Light When Cities Die By Justin Reeve • October 4th, 2021 Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.
Forms in Light Hostile Architecture By Justin Reeve • August 27th, 2021 The developer behind Umurangi Generation tries to imagine what the future would look like if hostile architecture were the norm instead of the increasingly common exception.
Forms in Light Glitz and Glamor By Justin Reeve • August 13th, 2021 What lurks below the surface of Yakuza 6’s dual settings?
Forms in Light Architecture and Authority By Justin Reeve • May 31st, 2021 Somewhere, someone is still really mad it’s called the “Racoon Police Department.”
Forms in Light Members By Justin Reeve • May 11th, 2021 The bodily architecture of Xenoblade Chronicles.
Forms in Light Parasites By Justin Reeve • March 30th, 2021 The real parasites are always the capitalists.
Forms in Light Wealth and Poverty By Justin Reeve • March 5th, 2021 A tale of haves and have nots on the frontier.
Forms in Light Marble Madness By Justin Reeve • February 1st, 2021 Marble, marble, everywhere. Why is it all white and shiny?