Forms in Light Weaving the Bountiful Threads of Being By Justin Reeve • March 14th, 2024 At what point does a bucket of bolts begin being a person? Does it ever?
Forms in Light Pacific Palettes By Justin Reeve • February 15th, 2024 Games like Alan Wake 2 provide a glimpse into the Pacific Northwest, allowing us to experience the multifaceted architectural identity of a region largely untouched by modern media.
Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Forms in Light Primal Problems By Justin Reeve • December 14th, 2023 The architecture in Far Cry Primal closely mirrors the structures and techniques used in the Upper Paleolithic Period, providing a pretty good picture of the past
Forms in Light Parasites and Predation By Justin Reeve • November 10th, 2023 While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.
Forms in Light Building Baghdad By Justin Reeve • October 11th, 2023 Archaeological reconstruction is at best a double-edged sword, providing valuable insight into the past while grappling with a host of issues that challenge its accuracy and integrity.
Forms in Light Finding Lost Santos By Justin Reeve • September 14th, 2023 Carrying out a detailed comparison of GTA5’s Los Santos and Los Angeles through the lens of Michel Foucault sheds light on the intricate interplay between space, place, social order and power.
Funeral Rites Inventing a World of Insectoid Wonders By Justin Reeve • August 25th, 2023 We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.
Forms in Light Hidden Assumptions By Justin Reeve • August 15th, 2023 Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.