The Board Soul Heavier Things By Jeremy Signor • October 26th, 2017 Heavy asymmetric wargames can be intimidating, but exploring their many layers can be extremely rewarding.
The Board Soul The Old Shell Game By Jeremy Signor • October 20th, 2017 Sometimes not knowing is half the fun.
The Board Soul Alone Together By Jeremy Signor • October 12th, 2017 Direct interaction isn’t the only way we affect each other in games.
The Board Soul Heroes’ Folly By Jeremy Signor • October 6th, 2017 Sometimes something in a game can feel like it doesn’t belong, an orphan lost within the tight clockwork of a game’s rules.
The Board Soul Twilight’s Legend By Jeremy Signor • September 28th, 2017 Twilight Imperium is the stuff that legends are made of.
The Board Soul The Magic of Commander By Jeremy Signor • September 21st, 2017 When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.
The Board Soul The Gathering By Jeremy Signor • September 14th, 2017 The Arkham Horror Card Game throws you head first into a strange, ghoul-filled story that’s one of the most immersive experiences for your tabletop.
The Board Soul Action/Reaction By Jeremy Signor • September 7th, 2017 What would you do if you knew your opponents’ moves before they executed them?
The Board Soul Between Two Worlds By Jeremy Signor • September 4th, 2017 Board and video games are from very different worlds. But what happens when the two intermingle?
The Board Soul Your Story By Jeremy Signor • August 24th, 2017 We know how play can shape narratives in games, but what happens when the game itself makes you part of its story?