Road Trip By Jeremy Signor • January 2nd, 2019 When you’re trapped in a car with nothing to do but play handheld games, you start to see their inherent worth.
The Master of Unlocking By Jeremy Signor • December 19th, 2018 Unlocking aspects of a game is an old bit of gameplay feedback that’s still satisfying.
The Catch By Jeremy Signor • December 12th, 2018 The raw feeling of capturing a Pokémon is augmented in Pokémon Let’s Go.
Figure it Out By Jeremy Signor • December 5th, 2018 Return of the Obra Dinn uses gameplay lines more synonymous with tabletop deduction games than traditional videogames.
Pivot By Jeremy Signor • November 28th, 2018 How two games handle their key moments forever codified the Metroidvania genre.
Abstract Art By Jeremy Signor • November 20th, 2018 When abstraction boils down what you end up doing in game, the limits of what is possible start to encroach.
Hell is Other People By Jeremy Signor • November 14th, 2018 Empathy is good, but how do we hold onto it in the face of those that have none?