The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?
The Board Soul Together Alone By Jeremy Signor • February 1st, 2018 Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.
The Board Soul What Keeps You Going By Jeremy Signor • January 16th, 2018 Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.
Best Board Games We Played in 2017 By Jeremy Signor and Team Unwinnable • January 4th, 2018 These are the board games that impressed the Unwinnable writers the most in 2017.
The Board Soul Skin Deep By Jeremy Signor • December 21st, 2017 Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.
The Board Soul The Board Soul: Feast or Famine By Jeremy Signor • December 14th, 2017 The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
The Board Soul Fuck Colonialism By Jeremy Signor • November 16th, 2017 Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.
The Board Soul Manipulate Fate By Jeremy Signor • November 9th, 2017 Giving luck the finger never felt so good.
The Board Soul Food Wars By Jeremy Signor • November 2nd, 2017 Board games can be obsessed with war, but some themes are just as cutthroat.