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Author: Jeremy Signor

The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

The Board Soul
A series of green board games spread over a brown tabletop. This is a picture of the game Kabura.

Together Alone

By Jeremy Signor • February 1st, 2018

Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

A pile of assorted tabletop dice with text over that reads "best board games of 2017"

Best Board Games We Played in 2017

By Jeremy Signor and Team Unwinnable • January 4th, 2018

These are the board games that impressed the Unwinnable writers the most in 2017.

The Board Soul
A set of brightly colored tiles with a logo in the middle that reads "Azul"

Skin Deep

By Jeremy Signor • December 21st, 2017

Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.

The Board Soul
A test screen that reads "Please Stand By" with logos for Bethesda and Fantasy Flight along the bottom.

The Board Soul: Feast or Famine

By Jeremy Signor • December 14th, 2017

The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

The Board Soul
A board for Settlers of Catan.

Fuck Colonialism

By Jeremy Signor • November 16th, 2017

Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.

The Board Soul
red haired man with blue skin and white hair. This is the cover art for the game Sentient.

Manipulate Fate

By Jeremy Signor • November 9th, 2017

Giving luck the finger never felt so good.

The Board Soul
The box for Food Chain Magnate shown over a board of the game being played.

Food Wars

By Jeremy Signor • November 2nd, 2017

Board games can be obsessed with war, but some themes are just as cutthroat.

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