Art Divine By Jeremy Signor • September 26th, 2018 When you marry art style with theme, the results can be simply divine.
The Gay Normalcy Fantasy By Jeremy Signor • September 12th, 2018 Sometimes we just want to escape into a power fantasy. For many gay people, there’s power in the fantasy of normalcy.
Who We Are By Jeremy Signor • August 16th, 2018 Embodying a role can allow us to step outside ourselves and examine what makes us tick.
The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
The Board Soul You Can’t Go Home Again By Jeremy Signor • April 30th, 2018 Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.
The Surreal Cognitive Dissonance of Paratopic By Jeremy Signor • April 2nd, 2018 By inverting your expectations, Paratopic becomes a strange exercise in video game surrealism.
Where the Water Tastes Like Wine Betrays the Heart of Storytelling By Jeremy Signor • March 26th, 2018 Storytelling is dynamic. Where the Water Tastes Like Wine makes it feel static.
The Board Soul Choices By Jeremy Signor • March 8th, 2018 Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.
The Board Soul Drafting 102 By Jeremy Signor • March 1st, 2018 Though its many options can overwhelm absolute beginners, Bunny Kingdom’s very visual gameplay language makes it great for teaching the finer points of drafting.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.