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Author: Jeremy Signor

A screenshot from Baba is You, showing simplistic graphics in the form of colorful block puzzles.

Baba Is You Rules

By Jeremy Signor • April 3rd, 2019

By letting you manipulate the implicit rules of its world, Baba Is You reveals how underlying assumed rules shape how you play games.

A digital desktop

Hypnospace Outlaw Finds the Horror in Viruses

By Jeremy Signor • March 26th, 2019

An eerie tribute to the early days of the internet, Hypnospace Outlaw reveals the hidden hell of computer viruses.

V reaching out a metal cane towards camera.

Rethinking Action with Devil May Cry 5

By Jeremy Signor • March 20th, 2019

Though very much a Devil May Cry game, 5 hints at a new future for the character action genre.

A large snail like creature made of pixel art.

Searching for Souls in Reverie

By Jeremy Signor • March 13th, 2019

What exactly makes a Dark Souls-like experience? And do we do games a disservice by searching for it?

The Shonen Flowmotion of Kingdom Hearts III

By Jeremy Signor • March 5th, 2019

Kingdom Hearts III succeeds at putting you in the driver’s seat of a shonen anime fantasy.

Choose Your Own Adventure with Slay the Spire

By Jeremy Signor • February 13th, 2019

Slay the Spire lets you craft your own narrative with branching choices that harken back to Choose Your Own Adventure books.

The Heavy Footsteps of Resident Evil 2’s Mr. X

By Jeremy Signor • February 6th, 2019

The whiff of threat of him is enough to completely change the game you’re playing, warping your entire awareness around the possibility of him.

The Prince pushing a giant ball full of chunks of ephemera.

Katamari Damacy: Keep Going

By Jeremy Signor • January 23rd, 2019

Katamari Damacy might be the most affirming experience in gaming.

A strange building, with spires and grey black windows, set against a pink red sky.

GRIS: Her Journey

By Jeremy Signor • January 16th, 2019

GRIS wants to be Journey, but ultimately learns the wrong lessons and loses its voice.

Road Trip

By Jeremy Signor • January 2nd, 2019

When you’re trapped in a car with nothing to do but play handheld games, you start to see their inherent worth.

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