Bear Bodies By Jeremy Signor • July 10th, 2019 When representing masculine characters, videogames default to chiseled muscles. But those who fancied different body types still had something to latch onto.
The Homoeroticism of Contra and Altered Beast By Jeremy Signor • June 26th, 2019 Embracing the homoerotic undertones of video games can help gaymers grapple with their own sexuality.
Gaymer Pride By Jeremy Signor • June 19th, 2019 Identities are great and necessary tools for understanding yourself and establishing communities. But it’s not worth losing yourself to their darker tendencies.
Masquerada and the Heart of the Queer Family By Jeremy Signor • June 12th, 2019 The status quo values blood and legacy while othering those that differ in the name of “family values”. The queer family is built from something else.
The Space Between Lacks Meaning in Its Metaphor By Jeremy Signor • June 5th, 2019 Metaphor can be a powerful tool to lead audiences to some sort of meaning. The Space Between seems content to just bludgeon you with it.
The Ballad of EarthBound’s Gay Tony By Jeremy Signor • May 29th, 2019 Gay representation isn’t about explicit labels, and it isn’t about hollow lip service. It’s about writing characters that are believably queer.
Shakedown: Hawaii Shows Why Capitalism Sucks By Jeremy Signor • May 22nd, 2019 Placing you in the shoes of an unapologetic rich capitalist shows how much of a nihilistic circle jerk capitalism is.
A Sekiro Journey: Isshin, the Sword Saint By Jeremy Signor • May 15th, 2019 The final boss encounter of Sekiro shows just how well paced a video game boss can be.
Katana ZERO Offers Only Excuses By Jeremy Signor • May 8th, 2019 For a game that channels Hotline Miami so heavily, Katana ZERO is unusually generous in granting players absolution for their eventual murder spree.
Preserving Ideas with Blaster Master Zero II By Jeremy Signor • April 24th, 2019 Bold ideas should persevere, but they need room to grow.