Fallout 3, The Outer Worlds, and the Megaton Problem By Jeremy Signor • November 22nd, 2019 Binary choices in games persist today even as RPGs get more and more open. But it doesn’t have to be that way.
Disco Elysium and Finding the Beauty in a Cynical World By Jeremy Signor • November 6th, 2019 Initially unbearably cynical and grim, Disco Elysium asks you to find beauty and redemption in your trash fire of a main character through true role playing.
The Joy of Labor in Wilmot’s Warehouse By Jeremy Signor • October 30th, 2019 Games require labor to work. But the joy we find in labor is what gives games their spark.
Even the Mediocre By Jeremy Signor • October 16th, 2019 Too often we think of keeping good games alive when we think of game preservation. But ignoring the rest does a disservice to the whole of game history.
The Mumbling of Control By Jeremy Signor • October 9th, 2019 The setting and premise are undoubtedly the stars of Control, but the sound design and nonsensical dialogue truly make the Oldest House otherworldly.
Untitled Goose Game Subverts Stealth Gameplay By Jeremy Signor • October 2nd, 2019 Untitled Goose Game is the most innovative stealth game in years thanks to the subversion of the usual stealth gameplay loop and bold thematic juxtapositions.
Sayonara Wild Hearts Exudes Queer Energy By Jeremy Signor • September 25th, 2019 Sayonara Wild Hearts is not only a celebration of the queer and feminine in games, but proof that these qualities have been part of the medium all along.