The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?
The Board Soul Together Alone By Jeremy Signor • February 1st, 2018 Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.
The Board Soul What Keeps You Going By Jeremy Signor • January 16th, 2018 Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.
Best Board Games We Played in 2017 By Jeremy Signor and Team Unwinnable • January 4th, 2018 These are the board games that impressed the Unwinnable writers the most in 2017.
The Board Soul Skin Deep By Jeremy Signor • December 21st, 2017 Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.
The Board Soul The Board Soul: Feast or Famine By Jeremy Signor • December 14th, 2017 The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.