The Board Soul Terraforming Mars Together By Jeremy Signor • August 17th, 2017 Just because you’re competing doesn’t mean you’re not also collaborating.
The Board Soul Little Earthquakes By Jeremy Signor • August 10th, 2017 What happens when you tweak one little rule in a board game? The results can be subtle but magical.
The Board Soul Breaking the Rules By Jeremy Signor • August 3rd, 2017 Rules are the foundation on which board games are built, but how much can a game bend its own rules until it breaks?
The Board Soul Can a Card Game Make You Cry? By Jeremy Signor • July 27th, 2017 We’ve already hashed this tired question out in video games, but can tabletop game mechanics move us in the same way?
The Board Soul Kill Your Darlings By Jeremy Signor • July 21st, 2017 Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.
The Board Soul The Serene Adventures of Above and Below By Jeremy Signor • July 14th, 2017 Where does the soul of a board game reside? For Above and Below, it’s in its charming world.
Safe Space By Jeremy Signor • September 29th, 2014 Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor.