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Author: Jeremy Signor

The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

The Board Soul

You Can’t Go Home Again

By Jeremy Signor • April 30th, 2018

Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.

The Surreal Cognitive Dissonance of Paratopic

By Jeremy Signor • April 2nd, 2018

By inverting your expectations, Paratopic becomes a strange exercise in video game surrealism.

Where the Water Tastes Like Wine Betrays the Heart of Storytelling

By Jeremy Signor • March 26th, 2018

Storytelling is dynamic. Where the Water Tastes Like Wine makes it feel static.

The Board Soul

Choices

By Jeremy Signor • March 8th, 2018

Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.

The Board Soul

Drafting 102

By Jeremy Signor • March 1st, 2018

Though its many options can overwhelm absolute beginners, Bunny Kingdom’s very visual gameplay language makes it great for teaching the finer points of drafting.

The Board Soul
The board game Downforce, the box, with the set behind.

Nonsense

By Jeremy Signor • February 19th, 2018

Not every board game’s mechanics have to make thematic sense to be a ton of fun.

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