Light Four Torches By Jeremy Signor • April 29th, 2020 Sometimes we take game design for granted, and miss that a lot of it is nonsense to many on the outside looking in.
Murder By Numbers’ Thorny Queer Politics By Jeremy Signor • April 15th, 2020 Murder By Numbers makes an attempt at making queer people both visible and respected. It only partially accomplishes this.
Animal Crossing and Queer Agency By Jeremy Signor • April 2nd, 2020 Animal Crossing gives queer folks the kind of agency they may not have in the real world.
Archipelago America By Jeremy Signor • March 25th, 2020 Video games give us a window into how the US is structured, how it isolates us, and how we can connect.
Vanquish and the Joy of Movement By Jeremy Signor • March 18th, 2020 Speed in games makes us crave that adrenaline rush we get when we go fast. Vanquish captures the joy of locomotion and the thrill of velocity.
Good Grades By Jeremy Signor • March 11th, 2020 Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.
Look For Me Under Your Bootsoles By Jeremy Signor • February 26th, 2020 We all have things that are haunting us. What matters is how we move forward together.
PAGAN: Autogeny and Queering Online Spaces By Jeremy Signor • February 12th, 2020 Queer people have to fight to exist. Sometimes, that means queering something that was never meant to be queered.
The Beautiful Lies of 198X By Jeremy Signor • January 29th, 2020 Video games let us escape our lives and give us fake victories that have no bearing on reality. But there’s power in the lie.
Strange Flesh and Making A Gay Man Whole By Jeremy Signor • January 22nd, 2020 Repressed gay men can experience a second sexual awakening after beginning to accept oneself, and a completion of their whole being comes along with it.