The Construction and Deconstruction of Yakuza By James Murff • March 29th, 2016 The two most iconic yakuza films, the ideal, and the ideal tear down, how do they fit in culture?
Gurgamoth, Aggression without Nuance By James Murff • March 4th, 2016 There are a lot of local multiplayer games out there. Gurgamoth hits the aggression notes well, but has a hard time measuring up to the nuance.
Talking About We Need to Talk About Kevin By James Murff • February 25th, 2016 “It’s a ponderous and artfully made movie that inexorably draws its characters into a tragedy”
Ghost in the Machine: Call of Duty: Black Ops 3 By James Murff • November 13th, 2015 “Black Ops 3 barely feels like a Call of Duty game at all, and that’s something really special.”
Ghouls and Ghosts and Guardians By James Murff • November 6th, 2015 Sometimes a great game is nothing more than a diversion, a pleasant grind to distract from daily life.
Good-Bad Movies for the Season By James Murff • October 30th, 2015 “There’s very little tension and all of the horror elements are funny, rather than frightening. Maybe that’s the point, though.”
Mad Max’s Split Ambitions By James Murff • September 28th, 2015 “Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.