Backlog Intimacy & Interpretation By Gavin Craig • April 4th, 2017 Gavin begins and ends The Beginner’s Guide.
Backlog The Ground on Which our Stories are Contested By Gavin Craig • February 22nd, 2017 Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”
Backlog Neither Here Nor There By Gavin Craig • February 10th, 2017 Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.
Backlog Falling Happily Behind By Gavin Craig • December 29th, 2016 A backlog of games doesn’t have to be a bad thing.
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Backlog Compromises By Gavin Craig • July 8th, 2016 Gavin dug out the CRT and PS2 to see what the past’s future was like and is quickly seduced by the dark side.