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Author: Emma Kostopolus

Here Be Monsters
A dimly-lit hallway extends forward into the unknown, lined with identical doorways on each side.

Videogames and the Global Haunted House

By Emma Kostopolus • May 3rd, 2023

The internet is now a place where creations such as SCP: Containment Breach can exist because of the cumulative creative and intellectual work of an entire community of people.

Here Be Monsters

Every Game is Happy Death Day

By Emma Kostopolus • March 30th, 2023

Videogames, with their very direct focus on death and rebirth as a normal part of play, are uniquely positioned to get us thinking about the horrors of our own mortality.

Here Be Monsters
A figure in a spacesuit explores a yellow-hued alien landscape.

Dead Space’s Unsettling Colonialism

By Emma Kostopolus • March 2nd, 2023

If you’ve been reading this column, like, at all, you know that praise must always be coupled with loving criticism.

Here Be Monsters
A top-down view of an alien figure in some sort of bed, coffin, or pod. It is unclear if it's living or dead, but something glows within its abdomen.

Can Scorn Get Out From Under the Cosmic Horror Legacy?

By Emma Kostopolus • January 27th, 2023

Scorn and other sci-fi horror games like it rely almost entirely on the horror of the unknown – the unknowable, the inconceivable, and the, well, alien.

Feature Excerpt

Hideo Kojima Hates You

By Emma Kostopolus • January 23rd, 2023

A study in difficulty scaling.

Here Be Monsters
The mogwai Gizmo, from the movie Gremlins, with an exaggeratedly sad frown on his face. He's furry with enormous ears and eyes, the definition of "weird but cute."

Going Gremlin Mode

By Emma Kostopolus • January 3rd, 2023

Cuteness and horror.

Here Be Monsters
In a screenshot from the videogame Resident Evil, the player character gazes down at a spookily lit desk, upon which is an old typewriter, some files, and a book on castles.

Limited Inventory and Staggered Saves

By Emma Kostopolus • December 5th, 2022

The rhetoric of classic survival horror.

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