Unwinnable

             

Unwinnable MonthlyExploitsGames MoviesTVMusic|Store|Subscribe

Author: Emma Kostopolus

Here Be Monsters

Loading the Gun: Simulation and Realism in Horror Mechanics

By Emma Kostopolus • February 8th, 2024

Horror in game mechanics arises from the difference in how we interact with things that are realistic versus things that absolutely are not.

Here Be Monsters
A screenshot from Silent Hill shows protagonist James running into the misty distance.

It’s an Evil Effing Room: Level Design in Horror

By Emma Kostopolus • January 3rd, 2024

In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.

Here Be Monsters

A Different Sort of Vampire: The Endemic Issue Behind Redfall’s Critical Flop

By Emma Kostopolus • November 2nd, 2023

Redfall is an excellent test case for how capitalist gamer culture has turned some gaming consumers into a particularly odious, never-satisfied group of soulsuckers.

Here Be Monsters

RE7 as American Folk Horror

By Emma Kostopolus • September 28th, 2023

Folk horror is having a minute in the scholarly study of horror.

Here Be Monsters
A closeup on Slenderman focusing on his creepy featureless face and his long scary fingers!

We Can’t Get Out Without Talking About Slenderman

By Emma Kostopolus • September 7th, 2023

Born of a 2009 creepypasta and culminating in the 2014 violent assault of a twelve-year-old girl by two classmates, Slenderman was largely responsible for a digital Satanic Panic in miniature.

Here Be Monsters

The Unsettling Mindfulness of Horror

By Emma Kostopolus • August 2nd, 2023

To succeed in a survival horror experience, mindfulness is an incredibly helpful tool.

Here Be Monsters
A dimly-lit hallway extends forward into the unknown, lined with identical doorways on each side.

Videogames and the Global Haunted House

By Emma Kostopolus • May 3rd, 2023

The internet is now a place where creations such as SCP: Containment Breach can exist because of the cumulative creative and intellectual work of an entire community of people.

Here Be Monsters

Every Game is Happy Death Day

By Emma Kostopolus • March 30th, 2023

Videogames, with their very direct focus on death and rebirth as a normal part of play, are uniquely positioned to get us thinking about the horrors of our own mortality.

Here Be Monsters
A figure in a spacesuit explores a yellow-hued alien landscape.

Dead Space’s Unsettling Colonialism

By Emma Kostopolus • March 2nd, 2023

If you’ve been reading this column, like, at all, you know that praise must always be coupled with loving criticism.

Here Be Monsters
A top-down view of an alien figure in some sort of bed, coffin, or pod. It is unclear if it's living or dead, but something glows within its abdomen.

Can Scorn Get Out From Under the Cosmic Horror Legacy?

By Emma Kostopolus • January 27th, 2023

Scorn and other sci-fi horror games like it rely almost entirely on the horror of the unknown – the unknowable, the inconceivable, and the, well, alien.

  • « Previous
  • 1
  • 2
  • 3
  • 4
  • Next »
Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy