Past Presence Angeline Era vs Videogames By Dr. Emily Price • January 29th, 2026 In Angeline Era, discursive difficulty leads to meaningful experiences.
Past Presence Indie Sampler 2025 By Dr. Emily Price • January 6th, 2026 Was this just an excuse to demonstrate how many indie games I played this year? Anyway.
Past Presence Big/House By Dr. Emily Price • December 2nd, 2025 Why is it now that we’re spending so much time in-game wandering through houses?
Past Presence Silksong is for Speedrunners By Dr. Emily Price • October 28th, 2025 Through its moveset, level design and overall resource economy, Silksong teaches you, on your first journey through it, how to be a speedrunner.
Past Presence The Cookbook Theory of Trails in the Sky By Dr. Emily Price • October 2nd, 2025 Cooking serves the world of Trails as much as the player within it. It’s an irremovable part of the worldbuilding.
Past Presence An Evening with Solitaire Mystery By Dr. Emily Price • September 4th, 2025 A Solitaire Mystery is not player-hostile, exactly, but player-neutral. Fitting, for a game about a game you play by yourself.
Past Presence Videogames Are Mainstream. What Will Make Them Feel Like It? By Dr. Emily Price • July 30th, 2025 About half the people in the world play videogames of some kind, but coverage of them outside specialized outlets is almost nowhere.
Past Presence Indie Roundup: Winter/Spring 2025 By Dr. Emily Price • June 26th, 2025 You might find something to play while we’re all waiting for Fields of Mistria 1.0 to come out.
Past Presence Fear of Failure in Many Nights a Whisper By Dr. Emily Price • May 29th, 2025 This is a game about desire. Wishes are made and accepted to be granted. If they’re not, by definition, you failed.
Past Presence Stop Telling Me What I Want By Dr. Emily Price • May 2nd, 2025 I never used to think of myself as a stubborn person.