Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • May 14th, 2016 I started by throwing words at a sheet of paper and pretending I was having ideas.
The Daily Chthonicle: A Letter to the (Next) Editor By Declan Taggart • April 22nd, 2016 Driven insane by the unspellcheckable Lovecraftian horror of it all.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • April 12th, 2016 Part One: Things haven’t gone wrong yet.
Möira vs The Tropes: How 8-Bit Is It? By Declan Taggart • April 7th, 2016 Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer
The Night Manager: Applying to be a Spy By Declan Taggart • March 18th, 2016 Now, Mr. The Night Manager, perhaps you can tell us how you are qualified to be a spy?
How to Watch The Big Short and Stay Smarter Than the Average Chimp By Declan Taggart • March 4th, 2016 Why does the boiling rage of the collective simmer down to a flavorless consomme of apathy, resentment and mistrust?
Ninjas, Talking Dogs and Ponycorns: the Legacy of Darby the Dragon By Declan Taggart • February 26th, 2016 It’s time to teach carrots a lesson for not being Mars bars.
Columbo Reviews Agatha Christie – The ABC Murders By Declan Taggart • February 23rd, 2016 Columbo plays as Hercule Poirot in the new Agatha Christie game. He loved the book. But what about the game?
Should You Play a Game Together? By Declan Taggart • February 5th, 2016 Got a significant other? Got a single-player game? This handy chart will help you should combine the two.
Hands on the Agatha Christie: The ABC Murders Moustache and Puzzles Simulator By Declan Taggart • January 29th, 2016 No one has ever glared at Jane Marple through eyes narrowed with suspicion and hate and thought: I bet she did it, the cold-blooded animal.