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Author: Declan Taggart

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • May 14th, 2016

I started by throwing words at a sheet of paper and pretending I was having ideas.

The Daily Chthonicle: A Letter to the (Next) Editor

By Declan Taggart • April 22nd, 2016

Driven insane by the unspellcheckable Lovecraftian horror of it all.

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • April 12th, 2016

Part One: Things haven’t gone wrong yet.

Möira vs The Tropes: How 8-Bit Is It?

By Declan Taggart • April 7th, 2016

Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer

The Night Manager: Applying to be a Spy

By Declan Taggart • March 18th, 2016

Now, Mr. The Night Manager, perhaps you can tell us how you are qualified to be a spy?

How to Watch The Big Short and Stay Smarter Than the Average Chimp

By Declan Taggart • March 4th, 2016

Why does the boiling rage of the collective simmer down to a flavorless consomme of apathy, resentment and mistrust?

Ninjas, Talking Dogs and Ponycorns: the Legacy of Darby the Dragon

By Declan Taggart • February 26th, 2016

It’s time to teach carrots a lesson for not being Mars bars.

Columbo Reviews Agatha Christie – The ABC Murders

By Declan Taggart • February 23rd, 2016

Columbo plays as Hercule Poirot in the new Agatha Christie game. He loved the book. But what about the game?

Should You Play a Game Together?

By Declan Taggart • February 5th, 2016

Got a significant other? Got a single-player game? This handy chart will help you should combine the two.

Hands on the Agatha Christie: The ABC Murders Moustache and Puzzles Simulator

By Declan Taggart • January 29th, 2016

No one has ever glared at Jane Marple through eyes narrowed with suspicion and hate and thought: I bet she did it, the cold-blooded animal.

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