While the game tries to tell us of heroes come and gone who made war by making peace, we can never do this. It’s good to kill a demon, an escapee from the underworld, a monster. They have no agency and thus we can never reason with them. We can only bring reason to them at the edge of axe.
In a game, enough is never enough. We’re rewarded for our ambitions, for working hard to achieving great things without any of the restraint placed on us in our every day lives. But how many games reward us for improving the world we enter as we vastly benefit from it?