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Author: Corey Milne

Checkpoint – Haunted Houses

By Corey Milne • October 13th, 2017

Not all haunted houses are equal.

Checkpoint – Spy Game

By Corey Milne • August 3rd, 2017

There’s nothing quite like a good spy story. CounterSpy is no exception.

Checkpoint – Horizons

By Corey Milne • July 13th, 2017

Why go somewhere nice when the vast empty nothingness of deep space is calling?

Checkpoint – Resident Boring

By Corey Milne • May 11th, 2017

Resident Evil 7 runs Corey around in circles.

Checkpoint: Rejoneador

By Corey Milne • April 7th, 2017

“It would be wrong to label Brigador cyberpunk. Cyberhorror seems more appropriate.”

Checkpoint: We Can’t Win All the Time

By Corey Milne • February 10th, 2017

If games are about winning, what do you play if you want to lose?

Halt the Hun! A Rebuke of Battlefield 1

By Corey Milne • December 30th, 2016

World War I was complicated, grim and brutal. Battlefield 1 is none of these things.

Dino Rex

By Corey Milne • November 1st, 2016

“Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”

Bullitt to the Head

By Corey Milne • October 12th, 2016

“The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”

Food Issue – Thoughts Recap Part 3 of 3

By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016

It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.

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