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Author: Corey Milne

Checkpoint

A Glance Back

By Corey Milne • May 17th, 2018

Corey Milne, an Irishman, looks at the portrayal of Irishness in videogames.

Checkpoint

Hollow Colossus

By Corey Milne • March 26th, 2018

For all the politics in Wolfenstien II: The New Colossus, the game rarely lets players have a chance to examine them.

Checkpoint

DEFCON

By Corey Milne • March 8th, 2018

These are games about waiting on the end of the world.

Checkpoint

Through Vietnamese Eyes

By Corey Milne • January 31st, 2018

No matter the war, games are all too willing to provide a path to some imagined glory.

Checkpoint

Saved State

By Corey Milne • January 15th, 2018

Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.

Checkpoint

Checkpoint – The Labyrinth

By Corey Milne • October 26th, 2017

Corey discovers a dungeon crawl game he can go to pieces over. Literally.

Checkpoint – Haunted Houses

By Corey Milne • October 13th, 2017

Not all haunted houses are equal.

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