Checkpoint Wanderer By Corey Milne • November 12th, 2018 Corey Milne lives out his walking fantasies vicariously through videogames like Absolver.
Checkpoint Quiet Adventure By Corey Milne • October 14th, 2018 Loosely based around Scandinavian folklore, Burly Men at Sea tells the tales of three bearded brothers who kind of just meander into adventures.
Checkpoint The Blind God By Corey Milne • August 21st, 2018 God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.
Checkpoint A Glance Back By Corey Milne • May 17th, 2018 Corey Milne, an Irishman, looks at the portrayal of Irishness in videogames.
Checkpoint Hollow Colossus By Corey Milne • March 26th, 2018 For all the politics in Wolfenstien II: The New Colossus, the game rarely lets players have a chance to examine them.
Checkpoint DEFCON By Corey Milne • March 8th, 2018 These are games about waiting on the end of the world.
Checkpoint Through Vietnamese Eyes By Corey Milne • January 31st, 2018 No matter the war, games are all too willing to provide a path to some imagined glory.
Checkpoint Saved State By Corey Milne • January 15th, 2018 Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.
Checkpoint Checkpoint – The Labyrinth By Corey Milne • October 26th, 2017 Corey discovers a dungeon crawl game he can go to pieces over. Literally.