Checkpoint 2020 By Corey Milne • January 11th, 2020 Corey offers a year-end roundup, some quickfire crit on 2019’s best games and a farewell.
Checkpoint The Client List By Corey Milne • October 9th, 2019 Void Bastards is quintessentially British. Even with its prisoners-cum-clients.
Checkpoint Sometimes, Pixelated Spectacle Is All You Need By Corey Milne • September 12th, 2019 Domina wasn’t what Corey expected, but, hey, at least there’s wine to go with all that gore.
Checkpoint SMASH By Corey Milne • August 7th, 2019 In Corey’s mind, Nintendo is only second to Disney when it comes to pure brand power. And he has the nostalgia to prove it.
Checkpoint Baker Dill and the Justice Tuna By Corey Milne • July 9th, 2019 Corey spoils Serenity, an incredibly stupid film that’s still managed to burrow into his subconscious.
Checkpoint Shadows Blunder Twice By Corey Milne • May 22nd, 2019 Sekiro: Shadows Die Twice can be crushingly difficult, but still manages to be one of the funniest games Corey’s played in years.
Checkpoint Observations of the Void By Corey Milne • April 11th, 2019 Corey Milne recently made it to the center of Elite Dangerous’ galaxy, and it’s smooth sailing. Well, other than that whole nasty business with the black hole…
Checkpoint Armadillo Burning By Corey Milne • March 10th, 2019 You can’t go back. Not even in Red Dead Redemption 2.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.
Checkpoint Surviving a Dead Galaxy in Duskers By Corey Milne • January 15th, 2019 From its mechanics to its setting, Duskers exudes a sense of isolation.