Playing With Shadows in Projection: First Light By Alyssa Wejebe • October 1st, 2020 Unwinnable speaks with Michael Chu, director of Shadowplay Studios, to discuss Projection: First Light’s historical influences, nonverbal approach and more.
Finding Emotional Absurdity in Raptor Boyfriend: A High School Romance By Alyssa Wejebe • August 26th, 2020 “It started…we just took the image of a raptor – a velociraptor – and put him in a letterman jacket.”
Behind the LudoNarraCon 2020 Poster: An Interview with Leonie Yue By Alyssa Wejebe • May 6th, 2020 For many folks, their first exposure to LudoNarraCon was the poster. We talk to the artist.
Become a Raccoon Detective in Backbone: An Interview with Developer EggNut By Alyssa Wejebe • May 5th, 2020 Don’t get in the way of a raccoon detective on a case!
The Flower Collectors: An Interview with Gregor Eigner By Alyssa Wejebe • May 1st, 2020 Solve a mystery from your balcony.
Expanding the Second LudoNarraCon: An Interview with Chris Wright By Alyssa Wejebe • April 30th, 2020 We chat with Chris Wright about LudoNarrraCon’s past, present and future.
Cozy in the Cafe: Kris Antoni Hadiputra on Developing Coffee Talk By Alyssa Wejebe • April 29th, 2020 Lattes and quiet conversation.
Dungeon Crawling in a Dating Sim: An Interview with Victoria Tran and Tanya X. Short By Alyssa Wejebe • April 28th, 2020 Date your weapons!
Feature Excerpt Picking Fruit in Hyrule: Playing Breath of the Wild Like It’s Animal Crossing By Alyssa Wejebe • February 21st, 2020 If you’re sick of emptying your pockets to Tom Nook and microtransactions, another Nintendo mainstay may be exactly what you’re looking for.