In tabletop RPGs, the system is a language.
Pronunciation may not be at the front of the player’s mind as they slash through baddies, but it can prompt some interesting discussions.
What happens when a horror story tries to manifest in the real world?
There are many books sitting on my shelves that I have read in a single sitting. I can’t tell you a single thing about most of them. Re-read responsibly, kids.
The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
Dungeons & Dragons is the gateway into tabletop roleplaying, but for many players, it is also the final destination.
DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
It’s time to retire the word “Lovecraftian.”
Whats the French phrase for the feeling you get when you watch a classic movie you’re sure you’ve already seen only to find you never have? In English, it’s probably “disorienting embarrassment.”
When most folks have a mid-life crisis, they buy a sports car. Stu Horvath frets about his ability to run tabletop roleplaying games.
In Gorogoa, nothing is what it appears to be.
With soundtracks, sometimes too much of a good thing can be terrible. Evidence: the in-your-face 80s soundtrack of Stranger Things 2.
This month’s column is the equivalent of a clip show – horror movies, criticism of toxic fandom, fretting about fatherhood and more inside!
My house is haunted by history.
Nostalgia is the bottomless pit into which we willingly throw ourselves.
Forget all that other trash. This is the real deal.
All my unpopular opinions, gathered in one convenient place.
I recently took a lengthy vacation at Rusty Lake, a resort known primarily for its mental health benefits and its fishing.
If the cosmic gods of horror are utterly indifferent to mankind, why do human cultists worship them?
How do you create criteria to find more surprises that defy your criteria?
“Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”
Never turn your back to the hole by the furnace.
The library as a focus for meditation, or Stu stares at his shelves a lot.
There’s nothing like reading about cosmic meaninglessness while laying on the beach!
Can a supplement for a (not very good) role-playing game change the course of your life?
Stu Horvath doesn’t mind if the Force decides to sleep in.
Stu Horvath has a deep compulsion to play Assassin’s Creed games.
A website that chases advertising dollars with lists and re-writes is the same as a factory that pumps toxic waste into the ecosystem.
Where are the songs that make us scream in terror?
How much can a place give you? How much can you take away?
Stu Horvath reflects on the end of his ten year D&D campaign.
This weekend is my bachelor party. We’re going to the Poconos to play Dungeons & Dragons all weekend.
My gran, my mother’s mother, is dying. All I can think about are extra lives.
The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.
In Until Dawn, it is fear of the known that will give you nightmares.
Think True Detective Season Two is too complicated? Go watch NCIS, then.
Stu Horvath praises The Witcher 3 and its multi-faceted protagonist Geralt of Rivia.
The Shenmue III Kickstarter. The Metroid Prime: Federation Force petition. The game industry has turned fans into monsters.
On game previews – why do we write them and why don’t we stop?
In Dungeons & Dragons, death is an opportunity.