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Letter from the Editor

Unwinnable Monthly – May 2024

By David Shimomura • May 17th, 2024

In an industry driven by growth, making something small is a revolutionary act.

I Played It, Like, Twice...
A close up look at some of the cards in Scooby Doo Escape from the Haunted Mansion, featuring portraits from Fred, Velma, Shaggy, Scooby, and the other investigator but her name is cut off and I can't remember it at the moment

Coded Capers: Counting Clues in Scooby-Doo: Escape from the Haunted Mansion

By Orrin Grey • May 15th, 2024

The moment seems ripe for an escape room-style Scooby-Doo game like this, as the show feels poised in the cultural zeitgeist right now.

Here's the Thing

MST3K and My New Appreciation for Bad Movies

By Rob Rich • May 14th, 2024

The semi-recent discovery of a perpetual Mystery Science Theater 3000 marathon has made Rob realize that a lot of bad movies really aren’t so bad. On paper, anyway.

The Black Rainbow Society

By Stu Horvath and John McGuire • May 13th, 2024

Best beware when you’re walking on the nightside!

Forms in Light
A wide shot of the ruins of Göbekli Tepe taken on a bright, sunny day.

Stone to Screen

By Justin Reeve • May 10th, 2024

The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.

Title art for Getting Over It with Bennet Foddy with the player character in a cauldron on the left by a tree and the mountain looming to the right

Learning to Love the Mountain While Getting Over It

By J.M. Henson • May 9th, 2024

To begin the task of climbing was to promise myself that I could reach the summit. 

Noah's Beat Box
A still from Poor Things shows main character Bella gazing out from a stone balcony at a cotton candy-colored sunset.

Going to Extremes

By Noah Springer • May 9th, 2024

Drawing lines between Yorgos Lanthimos’s Poor Things and Nikos Nikolaidis’ cult favorite Singapore Sling. Did the latter influence the former?

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